Design Ideas Question – Design thinking can spark creativity for students in all grade levels and at all ages. Here are some ideas to get you started. (Image via thelaunchcycle.com)
Instead of being told what to do, employees need to do more with brains, creativity, and problem solving.
Design Ideas Question
This is what design thinking is. John Spencer and A.J. Giuliani defines design thinking in LAUNCHING: Using Design Thinking to Enhance Creativity and Bring Out the Maker in Every Student. They say…
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Design thinking is not a topic, subject or class. It’s more of a problem-solving approach that encourages risk-taking and creativity.
The LAUNCH book is a blueprint for bringing this kind of thinking into the classroom. It guides you through a framework that students can follow to create something meaningful to solve a problem.
(For those of you who are fascinated by this and want to learn more about design thinking, John Spencer has a great online course called Design Thinking for Teachers. It has many video tutorials, an e-book called Beginning Thinking design,” a private Facebook group, etc. It’s basically 24-7 access to John himself. If you’re interested, check out the online course here.)
Here are some key ideas I got from reading the book and from John’s online course:
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1. Creativity is a process that requires structure. I learned this the hard way in my own classroom. I tried to “flow the students” and let them express their creativity in a very informal atmosphere. Instead of liberating them, it crippled them. “The structure provides the blueprint, architectural marvel dimensions, and steps for successful space flight,” John and A. write their LAUNCH Framework is a great framework for creative work.
2. Everyone has their own approach to creativity. Not everyone can get a blank canvas and quickly paint a masterpiece. Not everyone can write great lyrics. Everyone is different and teachers are no exception. John and A.J. expression of some creative thinking of the teacher, including:
3. Certain situations promote the development of design thinking. Creating a product from scratch takes a lot of time. The same goes for following a great idea through to completion. Because design thinking can be a long-term endeavor, there are some things that will help make it successful. John and A.J. suggests that students be given time to go through the entire creative process. They also suggest helping students find problems that are important to them (rather than having problems imposed on them).
4. Creating awareness. The best way to solve a problem is to fully understand it first. When beginning the design thinking process, students need the time and resources necessary to develop this awareness. Who do they serve? What needs do they feel? What is their life like? John and A.J. say, finding a group with which students can empathize or identify a problem they want to solve can be the first step.
Design Thinking Mcqs
5. Questions are important. “Sometimes, the bravest thing you can do is ask questions,” John and A. type in LAUNCH. They say it’s important to ask as many open questions as possible. There are several ways to do this:
6. Find and understand the answer. It seems obvious and it’s something we do all the time in school. But when it comes to research, we need to rethink our definition, John and A. write John tells the story of being caught telling students to get back to their “real research,” what he was assigned in class. But research takes many forms. It can address your questions. It can ask others. We must be careful not to fall into the “hard research trap”, as they say.
7. Plan. Once you have the answer, simply log in and start creating, John and A. write But making a clear plan gives students a road map and helps them get to the right place. Also, the deep thought that goes into creating a well-crafted plan is an important step in the process. (John talks about the brainstorming process in his “video sketch”.)
8. Go do something! This is what everyone has been waiting for. This is the most interesting part of design thinking – at least in the beginning John and A. write Then comes the “project change”, when working to completion or solving problems can kill their enthusiasm. “You will have at least one ‘Houston, we have a problem,'” they wrote. But, they write, “Every roadblock is an opportunity to solve a problem.”
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9. Make it the best it can be. After the build, John and A.J. suggest two next steps: highlight what works well and fix what doesn’t. But sometimes students don’t always want to revise. They are ready to be done. Teachers can do a lot to keep the review process interesting, they write. Sharing stories about great products and ideas that have required a lot of innovation can be motivating, as can simple changes in student groups and peer conferences.
This is the stage where students send their creations to the original audience. However, great products don’t reach their intended audience.
So why is this concept of design thinking so important in schools? John and A.J. state that in the section “We believe…” at the beginning of the book:
We believe that creative thinking is as important as math, reading or writing. There is power in solving problems and experimenting and taking things from questions to ideas to the original product you put out into the world.
Design Thinking Notecards
And if it’s something students can do in the future—and it’s a lot of fun—why not try?
[Reminder] How can you see design thinking in your classroom or in schools in general? How can students benefit?[/reminder]
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Please login again. The login page will open in a new tab. After logging in, you can close it and return to this page. Conclusion: What is design thinking and why should you care? History and background, as well as an overview and visualization of the 6 stages of the design thinking process. Approaching problem solving with a user-centered mindset leads directly to innovation, and innovation can lead to differentiation and competitive advantage.
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Design thinking is an ideology supported by a collaborative process. A complete definition requires an understanding of both.
Definition: Design thinking ideology asserts that a hands-on, user-centered approach to problem solving can lead to innovation, and that innovation can lead to differentiation and competitive advantage. This hands-on, user-centered approach is informed by the design thinking process and consists of 6 distinct phases, defined and described below.
The design thinking framework follows the general flow of 1) understanding, 2) learning, and 3) implementing. Within this larger bucket are 6 stages: Empathize, Define, Imagine, Prototype, Test, and Execute.
Imagine your goal is to improve the loading experience for new users. In this phase you will talk to different real users. Pay attention to what they do, how they think, and what they want, and ask yourself, “What motivates or frustrates users?” or “where did they feel the frustration?” with your users and their prospects.
Ideas Mind Map Template
Put all your research together and note where your users’ problems are. As you define your user needs, begin to highlight innovation opportunities.
Consider the loading pattern again. In the identify phase, use the information gathered in the empathize phase to gain insight. Organize all your observations and compare them to your current user experience. Are there common pain points among many different users? Identifying user needs.
A variety of creative and crazy ideas that satisfy the unmet needs of the user identified in the definition phase. Give yourself and your team complete freedom; no idea is too far-fetched and quantity trumps quality.
At this stage, gather your team members and brainstorm different ideas. Then ask them to share their ideas with each other, mix and remix, build on others’ ideas.
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Create a realistic tactile representation of some of your ideas. The goal of this phase is to understand which components of your idea work and which don’t. In this phase, you begin to evaluate the impact and feasibility of your idea through feedback on your prototype.
Feel your thoughts. If it’s a new landing page, pull the plug and get feedback inside. Change based on feedback, then re-prototype with quick and dirty code. Then share it with other groups.
Go back to your users for feedback. Ask yourself: “Does this solution meet the needs of the user?” and ‘Did it improve their feeling, thinking or performance?’
Put your prototype in front of real customers and see if it meets your goals. Does the user perspective improve when loading? Are new landing pages wasting time or money on your site? When you fulfill your vision,
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